Join George Maestri for an in-depth discussion in this video Starting a walk, part of Character Animation: Locomotion.
…We've talked a lot about walking, but we really…haven't shown you how to start and stop a walk.…Now, there are many times in animation where…you go from a standing pose into a walk.…So let's show you the basics of how to do the…weight balance and transfer that allows a character to do that.…So I'm going to go ahead and just play the walk as we have it.…So as you can see, she takes a step and starts walking.…So let's go ahead and break this down a little bit further.…I'm going to go ahead and scrub this a little…bit here, and you can see that as she…starts, we start to get a weight transfer, so…she's starting to put her weight onto one foot.…
In fact, we could probably zoom in a little…bit here and give you a closer look at this.…So what happens is her weight starts to go down towards this foot here.…And when the weight is firmly on that foot, she…pushes up and shifts her weight to take that next step.…So you can see, weight goes down.…This is basically an anticipation, and then she…pushes with this foot to take the next step.…
- Animating the lower and upper body, arms, and legs
- Adding weight
- Adjusting timing and gait
- Starting and stopping walks
- Adding personality
- Animating runs and skips
Skill Level Intermediate
Flash Professional CS5: Character Animationwith Dermot O' Connor9h 19m Intermediate
Animation Foundations: Fundamentalswith George Maestri42m 32s Beginner
1. Animating Walk Cycles
2. Refining Walks
3. Animating Runs
4. Animating a Fast Run
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