Join George Maestri for an in-depth discussion in this video Start with the extended position, part of Character Animation: Locomotion.
…Now let's go ahead and start animating this run.…Because the run has some very strong…poses, we're going to focus on those poses.…And the in-betweens will happen naturally.…Now, I'm animating this at 24 frames a second.…And I'm going to animate it at four steps per…second, which is pretty fast so that's six frames per step.…So with that in mind, let's go ahead and get the first pose going.…Now I'm going to start by looking at this character from the side, and…we're actually going to start with the extended…pose, where the feet are furthest apart.…
Now this is right before the character lands and his weight absorbs the shock.…So, the feet are actually going to be both off the ground in this pose.…Then I'm going to start with the right foot, and let's…go ahead and just push that right foot out pretty far.…Now, in my units, I'm pushing it out about…20 units, but your character may be a little different.…But somewhere around there, we're going to actually push him forward pretty far.…Now the other thing is, I want him to run along the…
- Animating the lower and upper body, arms, and legs
- Adding weight
- Adjusting timing and gait
- Starting and stopping walks
- Adding personality
- Animating runs and skips
Skill Level Intermediate
1. Animating Walk Cycles
2. Refining Walks
3. Animating Runs
4. Animating a Fast Run
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