…In this movie we will solve our camera and establish our 3D coordinate system.…Let's open up our camera tracker by double clicking,…pressing Solve, and see what initial error we get.…In this process the 2D track points are…being assigned 3D points, in our world, 3D space.…Our initial error is 0.72 which is pretty good, but…I think we can get it even lower making some adjustments.…For HD footage you want to keep your error below one.…
Since we're using 720 footage, I'm…going to want to get this error even lower.…Let's take a look at how we can do that.…Want to select the auto tracks tab and hit delete rejected.…Are you sure?…Yes.…That'll get rid of the red points.…Next I'm going to click delete unsolve.…Are you sure?…Yes I am.…That gets rid of the orange points that you saw up in the viewer.…Our first step is going to be to select the max error, hold down command.…And hit error max.…
This is showing you the error across the length of the shot.…This line right here represents the threshold…at which good points turn into bad points.…
Author
Released
7/25/2014- Collecting reference materials
- Planning and blocking out the shot
- Analyzing and tracking the footage
- Solving the tracked shot and setting up the environment
- Creating and adjusting the cloth simulation
- Texturing the flag
- Rendering passes from 3D
- Color grading and adding grain
Skill Level Intermediate
Duration
Views
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VFX Techniques: Tracking Objects onto a Face
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Introduction
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Welcome57s
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1. Planning the Shot
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Creating a mock-up6m 26s
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2. Reviewing and Tracking the Footage
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Tracking the shot4m 43s
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3. Creating the Flag
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Setting up the simulation3m 37s
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Building a collider object6m 24s
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4. Shading, Lighting, and Rendering
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Texturing the flag5m 4s
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Adjusting the texture4m 12s
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Setting up render passes3m 20s
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5. Compositing
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Conclusion
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Next steps59s
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Video: Solving the tracked shot and setting up the environment