So by adding the random waiting, our particle flow is looking nice and organic.…Let's add some finishing touches like adding a bit more interesting…movement to our second morph, and…smoothing out the particle movement overall.…So first, let's go ahead and, scrub through and look at our second morph.…Let's just zoom in and frame this up.…So the first thing I want to do is if we just turn to the side here,…you can see all of our matrices are taking up the same position on the z-axis.…
And it doesn't look very interesting so let's randomize that a little bit.…And how we'll do that is by creating another Random Effector.…And this Random Effector will effect the…position and rotation of our second morph here.…Let's go ahead and select our start position matrix…object and go to MoGraph> Random, you'll see this randomized all of our matrices.…We need to make sure that it's applied last…in our hierarchy, which it is, so that's good.…And let's just rename this Random Effector, Random PR.…
So, Random Position and Rotation.…
Released
10/1/2013- Creating shapes using matrices
- Animating the morphs
- Adding randomness
- Creating particle shapes and cloning particle geometry
- Applying particles to matrices
- Importing footage and 3D data with CINEWARE
Share this video
Embed this video
Video: Smoothing the transition and adding a deformer