Use HyperNURBS to Smooth 3D Animations in CINEMA 4D


show more Smoothing things out with HyperNURBS provides you with in-depth training on 3D + Animation. Taught by Ian Robinson as part of the CINEMA 4D R11.5 Essential Training show less
please wait ...

Smoothing things out with HyperNURBS

HyperNURBS are a great way to smooth out your sharp edged models, and if you're coming to CINEMA 4D from Maya, you might know them as Subdivision Surfaces. Anyway, HyperNURBS are really powerful way to create organic shapes that could go from sharp edges right into smooth curves. We're going to use HyperNURBS to smooth out our jet engine housing. But first, let's get started just applying HyperNURBS to a generic primitive, just so you can see exactly what's going on. So let's select our Engine and hold down Alt and double-click on our Visibility button so we turn it off in both the Editor and the Renderer.

Now let's make a cube primitive. Now to create a HyperNURBS object, all you have to do is go to over from the cube and click on this icon right here. That will add a HyperNURBS object. Now to make this effect in another object, you need to make that other object the child. So, click-and-drag your cube up into the HyperNURBS and make sure the arrow is pointing down...

Smoothing things out with HyperNURBS
Video duration: 4m 17s 9h 8m Beginner

Viewers:

Smoothing things out with HyperNURBS provides you with in-depth training on 3D + Animation. Taught by Ian Robinson as part of the CINEMA 4D R11.5 Essential Training

Subject:
3D + Animation
Software:
CINEMA 4D
Author:
please wait ...