- In this movie, we're going to take a look…at the Reflectance channel,…and how we can create some reflections…on our object.…Let's get started.…I'm going to move this out of the way…because we're going to need our Object Manager…for a little bit.…I have two lights in the scene…just to show us what's going on,…so you don't have to pay any attention to those for now.…So, if we go into the Reflectance channel,…the Default Specular loads automatically.…We're just going to go ahead and remove that.…And then, we're going to click Add,…and we're going to select Beckmann.…There's a couple different models that we can use,…but Beckmann renders really fast,…and it's also physically accurate,…so let's go ahead and use Beckmann.…
Now, as soon as we select that,…you can see that it takes on…a mirror-like look to it.…If I press Command R in the Viewer,…you're going to go, "Okay, well,…"what's going on?", right?…It's a mirror.…But when I first started using 3D…and CINEMA 4D,…this is something that kind of took me…a little bit to wrap my brain around.…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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