Join EJ Hassenfratz for an in-depth discussion in this video Setting up to render, part of Mograph Techniques: Dynamic Falling Objects in Cinema 4D.
…Since you can bring in Cinema 4D as…render passes into After Effects, you want to figure…out which passes you want to bring in to…after effects before compositing before you hit render.…So now the first thing we need to do is if you…look in our scene you can notice that, I added some camera animation.…And that's all set up and good to go, but you can see…we have our low poly-proxy cylinder here, actually we can just hide that,…we don't need it any more, and we have…our actual coin object that is being instanced here.…
We need to actually hide this, because if we render…this coin right here, we'll show up in the render.…So normally you would just, click on these traffic lights and…hide it, but since that coin is being referenced for this emitter.…If I hide this, it's going to hide all the coins in the scene.…So, I need to keep it on.…So, what I can do is just simply just, I'll…just place this right below the table and just hide it.…It's as easy as that really or if you have stuff going on.…And you don't have a floor, you can just…
- Setting up an emitter
- Adding collider body and dynamic body tags
- Adjusting force and collision settings
- Baking the animation
- Rendering and finishing in After Effects