Join Craig Whitaker for an in-depth discussion in this video Setting up render passes, part of VFX Techniques: Creating a CG Flag with Nuke X and Cinema 4D.
…So before we set up our render passes to export…for our composite, I think it's worth knowing here that…although we seem to be at the end of our…time here in Cinema 4D, it's worth mentioning that once…we get this shot into composite for the very first…time, that'll be the first time we are able to…watch a shot in real time, to see the flag…up against our plate and to really evaluate what's going on.…99 out of 100 times you will come…back into your 3D application, to make revisions.…
It could be to the texture, it could be to the lighting.…You may not like the setting you have for the cough simulation and you may…want to go and rerun the cough simulation…again and start the process all over again.…And I just wanted to point that out, before…we leave Cinema 4D at the end of this movie.…That quite often, you will go back and…revise things, once you have the composite started.…So with that out of the way, let's talk about setting up our render passes.…Let's click on our render settings at the top of the screen.…
Released
7/25/2014- Collecting reference materials
- Planning and blocking out the shot
- Analyzing and tracking the footage
- Solving the tracked shot and setting up the environment
- Creating and adjusting the cloth simulation
- Texturing the flag
- Rendering passes from 3D
- Color grading and adding grain
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Video: Setting up render passes