Join Alan Demafiles for an in-depth discussion in this video Setting up primitives, part of Cinema 4D: Animating Charts and Graphs.
- While we can re-purpose much of the Illustrator artwork…into extruded 3D objects…we can achieve even more impactful animations…by using CINEMA 4D's powerful primitive objects.…Here we'll take a look at a couple different approaches.…So previously we imported Illustrator artwork as splines…and those splines get put into Extrude objects,…which is what creates this 3D geometry and this depth.…So while that's good for some of these things,…like the text,…this pie chart itself, it's kind of limiting…and you'll see here in a second.…Let's come over here to this 32% spline…and right now it's under an Extrude object…and the only animate-able properties…under this Extrude are the actual Movement,…the depth of our pie slice, we can animate that,…but when it comes to the slice itself,…this is the pie slice,…you'll notice that there's not very much to animate here.…
There's the Angle, which controls the subdivisions…and how smooth that pie slice is,…but if we wanted to animate it going from 0 to 32%…we're kind of limited here.…
This course is a project-based learning experience that will introduce different tools and techniques for importing, styling, and manipulating chart data in C4D. Alan Demafiles shows how to drive relationships between spreadsheet data and geometry with set-driven XPresso keys, connect points with tracer objects, and animate charts with dynamic primitive objects. He also explains how to customize the look and behavior of your charts and graphs to fit the style of your company or your client's.
- Using XPresso to link data
- Importing spreadsheet data into CINEMA 4D
- Harnessing mograph effectors
- Connecting dots with tracer objects
- Adding text and x- and y-axes
- Creating pie charts and bar charts with CINEMA 4D