- Before we get into setting up our Multi-Pass render,…I thought we would take a look at After Effects,…so you can see what the completed render looks like…and what actually a Multi-Pass render even is…before we start setting it up.…So let's do that.…So, this is our open GL viewport here in Cinema 4D,…and in After Effects here is what the final render…is going to look like.…What a Multi-Pass render does…is it basically breaks down all the components…of your render,…and then you as the artist can reassemble them…in a compositing package like…After Effects or Nuke, or even Photoshop.…
And then what happens is you stack everything up…on top of each other down here,…actually, let's see how that cut out of place,…there we go,…so you add everything on top of each other one at a time,…so the Diffuse, the Specular,…your Shadows, your Reflections,…all these things get added on top of each other.…So let's take a look and just kind of…look at these one at a time, right?…This is our Diffuse Color information,…so what this is, it's the raw color information…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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