From the course: Hard Surface Sculpting and Retopologizing in Cinema 4D
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Setting up basic UV mapping - CINEMA 4D Tutorial
From the course: Hard Surface Sculpting and Retopologizing in Cinema 4D
Setting up basic UV mapping
- UV mapping is another issue we should discuss. Some people will head for the door as soon as I say that, but it is something you can't ignore if the desire is to bake out displacement and other maps at the end of the sculpting process. You have to have valid UV maps. We are not going to completely unwrap this model, as you would for a game or so, cause it's simply not within the scope of this course. There are other courses that cover such. However, I do wanna cover really basic what you need to do to come up with a map that will allow you to bake out your displacement and normals and what not. When we go to that section, you will see that the sculpting bake tool provides an option for UV mapping. If your object doesn't have it, you can select one of the optimal mapping methods and that should do the trick. However, I have noticed on at least one occasion where it did not do the trick, and that caused me some issues. So since that happened, I've determined that after I retopologize…
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