From the course: X-Particles 4 for Cinema 4D Essential Training
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Setting up an X-Particles layout
From the course: X-Particles 4 for Cinema 4D Essential Training
Setting up an X-Particles layout
- [Host] A common practice when working on a specific task in Cinema 4D is to create a layout. So if you're animating, there's the animation layout. Modeling, you have a modeling layout. And sure enough we want to create an x-particles layout for when we're working like that. Now you don't have to do this but I'm going to do it because it'll make looking at the various properties and attributes of the objects that we're creating a bit easier to see. And so I'll show you by building up an example here, so let's just see what we've got. If we added a system object, you'll see that I have to scroll quite a lot to actually show you everything that's going on here. So what I'd like to do is move that over to here. And you can see when I drop it, it snapped to this position. And now I'm going to take my object manager and move that so it's next to the attribute manager. With the layers palette here, I'm just going to click here and drop it on top of this button here so it docks itself onto…
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