…This section is the bane of a lot of character animators.…Luckily, CINEMA 4D has some tools that make UV setup pretty quick.…So before we mirror the other half of the model, we will create the UVs.…The first thing we'll do is turn…off our Master Symmetry and our Subdivision Surface.…Let's go into polygon mode.…With our head selected, what we're going to do is under…Select, choose Loop Selection, and be sure we've got Select…Boundary Loop turned off, and make a quick selection that…hopefully is going to co, encompass the majority of our model.…
Then what we're going to do, is choose Fill Selection and fill that selection.…Now if the loop selection trick didn't work as well for you, you can always…go in by hand with the Live Selection tool and create the selection by hand.…For instance, over here by the thumb, you can see it wasn't picked up by the loop.…Let's go ahead and grab our Live Selection tool with…Only Select Visible Elements turned on, and just select those polygons.…Now, to save that selection, we will create a set selection.…
Author
Released
1/3/2014- Setting up templates in the viewport
- Creating the proxy model
- Modeling facial features with NURBs patches
- Stitching the elements together
- Creating the torso
- Extruding the arms, legs, hands, and feet
- Setting up the UVs
- Mirroring polygons and UVs
Skill Level Intermediate
Duration
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Related Courses
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Designing a Promo with Cinema 4D
with Rob Garrott7h 2m Intermediate
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Introduction
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Welcome28s
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1. Setting Up CINEMA 4D for Modeling
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Creating the proxy model10m 49s
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2. Modeling the Eye Using NURBS Lofts
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Refining the eye model4m 48s
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3. Modeling the Ear Using NURBS Sweeps
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Filling in the ear3m 39s
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Adding loops7m 47s
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Shaping the ear4m 12s
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4. Modeling the Nose Using NURBS Lofts
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Creating the nose loft2m 35s
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5. Modeling the Mouth Using NURBS Lofts
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Creating the mouth6m 54s
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6. Stitching the Elements Together
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Creating the neck5m 58s
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7. Creating the Torso
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Refining the torso12m 14s
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8. Creating the Arms and Hands
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Extruding the arm11m 49s
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Extruding the palm6m 22s
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Extruding the fingers6m 50s
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9. Creating the Legs and Feet
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Extruding the upper legs8m 11s
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Shaping the lower legs7m 13s
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Creating the foot5m 47s
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10. Completing the Character
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Cleaning up the character7m 33s
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Conclusion
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Next steps27s
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Video: Setting up the UVs for the model