From the course: Cinema 4D R18 Essential Training: Motion Graphics
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Set up takes - CINEMA 4D Tutorial
From the course: Cinema 4D R18 Essential Training: Motion Graphics
Set up takes
- [Instructor] Here we have an animation and we've got three different cameras looking at three different parts of the shot, focusing on different areas. And we'll probably use camera two and three to just use little frame ranges to cut in different parts, just to maybe add a bit more interest to the main shot. So we can use the Take system, which is a very powerful feature which was brought in in release 17, to help us get out different shots. So we can come over to the Takes tab, this is the main take, this is what you'd just work in normally, and this is like just your standard Cinema 4D scene, and then we can choose a New Take just by pressing this button here. We'll give it a name, call it Cam1, and you can choose a camera, notice that you use a render setting, we'll look at those soon. Now, we can create another one for our second camera and we'll select the camera to look through, and you can see that it's jumping over to that view, and Camera 3. This will be our third take…
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Contents
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The motion graphics pipeline41s
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Compositing tags6m 12s
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Common render settings4m 41s
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Set up multipass renders7m 58s
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Set up takes3m 44s
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Create previews and final renders7m 32s
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What is CINEWARE?5m 56s
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The AEC workflow6m 11s
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