Join Donovan Keith for an in-depth discussion in this video Selecting the appropriate projection mode for your model, part of Cinema 4D: Creating Materials.
Sometimes, just dragging and dropping a material on to your object doesn't give…you a good looking result. In those instances, you may need to change…from the default UVW projection to some other mode.…In this video, we'll go over those different modes and when it is appropriate…to use each. In this scene, I've got a few primitive…objects, a sphere, cube, cylinder, teapot and a text object.…Now, typically when you apply a texture to these objects, it's going to look pretty…good, because they have what's called UVW coordinates built into them.…However, I've stripped out those UV coordinates for our objects, so that…there's no translation between our 2D texture and our 3D object.…
And CINEMA 4D has to try and wing it. So, let's go ahead and take this UV test…map and apply it to our sphere. We'll see that when we click on our…Texture tag, and go to the tag settings, the projection here is listed as spherical.…Now, typically, this will be UVW mapping. With a spherical map, CINEMA 4D is taking…our map and trying to apply it to our object, as if it was wrapping it along a sphere.…
- Applying materials to objects, NURBs caps, and polygon selections
- Creating glass using transparency and refraction
- Building colorful backgrounds
- Creating plastic, metal, and concrete
- Mapping an image to a video screen
- Adjusting material placement
- Creating layered materials with photographs and the Filter shader
Skill Level Intermediate
1. Understanding Materials
2. Creating Simple Materials
3. Working with Shaders
4. Working with Textures
5. Applying Materials with Texture Projections
6. Creating Layered Materials
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