From the course: Cinema 4D: Cloth Simulations for Motion Graphics
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Scene scale consideration - CINEMA 4D Tutorial
From the course: Cinema 4D: Cloth Simulations for Motion Graphics
Scene scale consideration
- In this video, I wanted to touch on scene scale, and how it has an overall effect on our cloth simulation. So inside Cinema 4D, the cloth simulations are calculated more or less on how the real world works. So larger things and items tend to move a little slower than maybe some smaller things. And it's important to keep that in mind as you're building your scene. So the way that the sizing of things does have an effect on the overall simulation. And so to demonstrate, I'm going to introduce over here we've got a Figure object, I'm going to drop that in. And by default, it comes in as 600 centimeters, which obviously is not real world. A six foot human is closer to 183 centimeters. So I'm going to make that change, and under Edit I'm going to keep that, by setting it as Default. Now Cinema 4D's going to say, "Hey, do you want to keep this as Default?" and you'll say yes. And now every time you add in a new figure, it's going to default at 183 centimeters. So that is our reference for…
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Contents
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Understanding cloth dynamics in C4D5m
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Working with the Cloth tag: Tag tab5m 47s
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Working with the Cloth tag: Forces tab8m 56s
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Working with the Cloth tag: Dresser tab4m 52s
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Working with the Cloth tag: Expert tab8m 7s
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Creating and using caches9m 18s
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Flat mapping textures9m 11s
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Scene scale consideration2m 18s
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