Join Christopher Broeska for an in-depth discussion in this video Roughing out wrinkles in the second pass, part of Sculpting and Painting a Head in Cinema 4D.
…So now it's time to go up a subdivision…level, and start working out some of these wrinkles.…So, with our base object selected, let's go ahead and select subdivide.…And you can see when we clicked subdivide,…it actually smoothed out our model even more.…If I go back to my levels tab here, you can see when I…jump between level one and level two,…there's definitely a difference in the smoothing value.…Now we're going to go ahead and choose Add Layer, but we'll call this second pass.…And now that's going to allow me to go ahead…and make some more sculpting changes to our model.…
So why don't we go ahead and grab our Knife tool?…We'll zoom in a little bit. And let's take a look at our reference.…So we've definitely got some furrows, along the mouth, and…along the nasal labial fold, I believe that's what that's called.…And around the eyes.…So basically what we're going to do is cut in as much detail as…this subdivision surface will allow.…So it'll get to a certain point as we're sculpting on certain…areas that we're going to know we can't get any more detail in.…
- Roughing out a first pass
- Enhancing wrinkles and folds
- Painting with the Stamp Brush
- Painting in layers