Join Craig Whitaker for an in-depth discussion in this video Rough surfaces (bump, displacement, and normals), part of Cinema 4D R17 Essential Training.
- Let's jump in to the Cinema 4D materials…and start exploring some of the available channels…that we have.…So the first thing we'll do is…we'll double-click in the Materials Manager,…make a New material…and I'll just call this Bronze Body…and we'll drag that to our body of compass.…From there, we'll go down to our Color channel…which is activated by default…and there's these three dots next to the Texture…and we're going to go ahead and click on that…and we'll add our color information.…Now this is just the texture…that was created inside of Photoshop…so if we activate the interactive render region…we'll be able to see this update.…
There are also a couple of lights in the scene…so you can see what's going on.…Alright. Great.…The first thing we're going to cover are the Bump,…Normal and Displacement Map channels.…What they do is they use black and white information to…give the illusion of surface detail at render time.…The Bump is kind of like the good version,…the Normal being better version and…the Displacement is kind of the best, right?…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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