Join Craig Whitaker for an in-depth discussion in this video Reviewing how render engines work, part of Cinema 4D R17 Essential Training.
- In this movie we're going to discuss…how render engines work, and the ideas…behind them that transform what you…see in the viewport into a 2D bitmap image.…Render engines are the piece of the software…that take what you see in the viewport,…and create or render the image.…This image can then be saved in a wide variety of formats.…Similar to our discussion about the way lights behave in 3D,…render engines basically shoot out rays…into the scene and look for objects to come in contact with.…
The render engine takes these intersections,…and turns them into pixels that you see when you render.…If the intersection isn't seen…the render engine will not render anything,…and you'll just see black in the image.…This process is what makes rendering…an art and not an exact science.…If rendering was easy as the real world,…you'd simply enter the time of day and your location,…and the computer would spit out a photograph.…Well, that's not happening any time soon.…The amount of rays that live in nature…are just impossible to calculate accurately,…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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