From the course: Hard Surface Sculpting and Retopologizing in Cinema 4D

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Returning to sculpting

Returning to sculpting - CINEMA 4D Tutorial

From the course: Hard Surface Sculpting and Retopologizing in Cinema 4D

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Returning to sculpting

- Now that we have improved the topology of our base model, it's time to go back into sculpting. The way to go about that is to use the Sculpt Project command. So if we go into the Sculpt menu, go down to the second to last entry, and that is Project Mesh. Before we do that, let me say a word or two about preparation. We've already done the EVs, which, I think, is beneficial, at least as a fallback. So I'm gonna hide the Retopo_Result model and bring back the sculpted model here. Let's go to Quick Shading only, and our Sculpting properties, and you see right now I have it at level 3. An important thing to keep in mind is that, when we go to the Sculpt Project Mesh, it's gonna give us an option to project to a certain level of the target mesh. So I could, for instance, choose level 5. I believe that's how many I have in this model. But if the target model itself is set to level 3, that's the highest level you're gonna get when you actually do the projection. So it's important before…

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