- In the previous movie we set up our lighting,…which leaves us with one last step of rendering.…Let's get started.…I'm going to press Command + B…on the keyboard.…And we're going to check a couple of options here.…The width and the height, we'll leave that at 800 by 600.…And we're going to set the frame range to Current Frame.…Then we'll click the Save option here on the lefthand side,…and we'll set up a path for our rendering.…We'll just put this here.…And we'll save this as Philly.…
There we go.…And you can just save that anywhere on your local desktop…or your local network.…The file format set to TIFF.…You can also change it to a wide variety of options.…You can also set it to Photoshop…if we want.…We're going to make sure Alpha Channel…is turned off right now,…because we want to render with the red background here.…If you were rendering without a background,…you would want to select the Alpha Channel option.…Next, we'll come down to Anti-Aliasing…and change it from Geometry to Best.…Then, we'll lower the maximum level to two by two,…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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