…One of the simplest ways to add style to your lighting is by…adjusting the falloff of your lights.…Now, if we look at our project, you can see I have a floor object.…And if we render it, of course, it goes on forever.…Now, to start, I want to go ahead and add a long plane.…So let's go to our primitive object.…Click and hold and add a plane.…Now, of course, it's intersecting with our ground plane and that's not a good thing.…So lets go ahead and change the orientation to plus x.…Click and drag on the control handles to make the wall pretty long and let's…just click and drag up until the plane just intersects with the ground there.…
Now I want to orbit around and position myself relatively close to this wall.…And here, we'll go ahead and increase the size of that wall quite a bit.…Okay.…Now, we've got our wall in the scene.…Let's add a light.…Let's click and hold on our light in the toolbar and we'll start with a spotlight.…Once you have the spotlight in the scene, let's click and drag up.…And I'll go to four up view here, just so…
Author
Released
9/19/2014- Understanding the CINEMA 4D workflow
- Navigating the viewports
- Exploring the importance of object hierarchy
- Modeling with primitives and splines
- Modeling with the Knife and Extrude tools
- Using Content Browser presets
- Deforming objects
- Applying materials and texturing
- Creating and manipulating light sources
- Animating in the Timeline with keyframes
- Controlling camera movement
- Rendering and adjusting final render settings
- Compositing in After Effects
- Using MoGraph
- Sculpting
- Motion tracking
Skill Level Beginner
Duration
Views
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Mograph Techniques: Animating with C4D Effectors
with EJ Hassenfratz1h 39m Intermediate -
After Effects Guru: Working with 3D in C4D Lite
with Ian Robinson1h 29m Intermediate
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Introduction
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Welcome48s
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Using the exercise files1m 58s
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1. Getting Started
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Navigating the viewports5m 59s
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Touring the interface7m 53s
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2. Creating and Understanding Objects and Hierarchical Relationships
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3. Modeling with Splines and Generator Objects
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4. Understanding Polygonal Modeling
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5. Modeling with Content Browser Presets
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6. Modifying Objects with Deformers
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Understanding deformers4m 54s
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Controlling deformer falloff4m 57s
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7. Creating Materials and Textures
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8. Lights and Lighting
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Creating visible light rays5m 45s
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9. Keyframes and Animation
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10. Camera Movement and Controls
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11. Rendering
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Understanding render engines3m 17s
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Exploring render settings6m 31s
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12. 3D Animation Workflow: Compositing in After Effects
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Working with CINEWARE8m 31s
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13. Getting Familiar with MoGraph
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Explaining MoGraph1m 28s
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Using a Cloner object8m 19s
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Optimizing for Effectors4m 10s
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Animating type with MoText7m 57s
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14. Sculpting
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Setting up for sculpting3m 35s
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15. 3D Tracker
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Defining the reconstruction6m 17s
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Conclusion
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Next steps2m 27s
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Video: Refining lights by adjusting falloff