…Selection tags are your single greatest friend when it comes to actually being…able to apply multiple materials to a single object in Cinema 4D, so,…of course, that's exactly what we're going to do in this exercise.…I want to stylize the body of this engine with three different colors,…I want the front part of the engine to be red.…And then we can go ahead and have a yellow stripe and a more black material for…the back part of the engine.…To do that, we need to open our Engine null in the Objects Manager, and…then select the Tube on the bottom.…
Now to be able to save selections,…you need to actually be able to have selections.…And in order to create selections.…You need to have polygon geometry so…you could be in polygon mode, edge mode, or point mode.…Now of course with the tube selected, you can see here it is a primitive object so…we need to convert it.…But before we convert it, it's always a good idea to go up…under the display options and turn on gouraud shading lines.…This way you can actually see the geometry before you turn it into polygons, and…
Author
Released
9/19/2014- Understanding the CINEMA 4D workflow
- Navigating the viewports
- Exploring the importance of object hierarchy
- Modeling with primitives and splines
- Modeling with the Knife and Extrude tools
- Using Content Browser presets
- Deforming objects
- Applying materials and texturing
- Creating and manipulating light sources
- Animating in the Timeline with keyframes
- Controlling camera movement
- Rendering and adjusting final render settings
- Compositing in After Effects
- Using MoGraph
- Sculpting
- Motion tracking
Skill Level Beginner
Duration
Views
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with Ian Robinson1h 29m Intermediate
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Introduction
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Welcome48s
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Using the exercise files1m 58s
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1. Getting Started
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Navigating the viewports5m 59s
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Touring the interface7m 53s
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2. Creating and Understanding Objects and Hierarchical Relationships
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3. Modeling with Splines and Generator Objects
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4. Understanding Polygonal Modeling
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5. Modeling with Content Browser Presets
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6. Modifying Objects with Deformers
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Understanding deformers4m 54s
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Controlling deformer falloff4m 57s
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7. Creating Materials and Textures
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8. Lights and Lighting
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Creating visible light rays5m 45s
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9. Keyframes and Animation
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10. Camera Movement and Controls
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11. Rendering
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Understanding render engines3m 17s
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Exploring render settings6m 31s
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12. 3D Animation Workflow: Compositing in After Effects
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Working with CINEWARE8m 31s
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13. Getting Familiar with MoGraph
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Explaining MoGraph1m 28s
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Using a Cloner object8m 19s
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Optimizing for Effectors4m 10s
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Animating type with MoText7m 57s
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14. Sculpting
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Setting up for sculpting3m 35s
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15. 3D Tracker
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Defining the reconstruction6m 17s
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Conclusion
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Next steps2m 27s
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Video: Refined material application with selection tags