Cinema 4D offers a way of smoothing out and manipulating keyframe interpolation through F-curves. Andy demonstrates how to work with function curves to refine the animation.
- [Instructor] In the previous movie,…we developed a system to animate these curved elements.…And, between now and then, I've gone ahead…and actually created the other shapes.…And they were based off the first one.…And it didn't take much longer to do,…seeing as we had the first one set up.…So, what we have now is the same animation on each one.…I also swapped out the profile for the end side as well.…
Because I just thought that was a bit more interesting.…So now, you can see, we've got them all animating in,…as well as our logo.…But we don't really have a good sense of timing…between these elements, everything's kind of happening…all at once, just all pretty much taking the same time.…And there's another thing that we need to fix, as well.…You can see that these elements are overlapping.…So let's take Sweep 3 and just maybe bring that forward.…Let's go into our side view, so this right view here.…
Bring that forward a bit.…And, if you ever make a mistake like I just did,…rotating a side view, just press Command + Shift + Z,…
- Modeling and animating a logo
- Revealing objects with sweeps
- Working with cameras and lights
- Creating and applying materials