Join Thanassis Pozantzis for an in-depth discussion in this video Reacting to another object, part of Cinema 4D: Dynamics.
…It has always puzzled me what exactly do they do the centers of the doughnuts?…But anyway, this is totally irrelevant I would like to show you something…which is relevant to doughnuts but not with the centers of the doughnuts.…Anyway, I'll create a Taurus, and raise it on the z axes, excellent.…Then I'm going to use a cloner to create a few copies…at an angle.…And if anyone guessed, chain, then you…don't win anything, yeah, but it's a chain.…
I'll create a floor, select both objects, add Rigid Body tags.…And let's test this.…Number one, this is a solid object, I don't want that.…Select the cloner rigid body, and change the inherit tag…to apply that to children, and individual elements to all.…Press Play and then we have the explosion…because, as usual, I didn't change the shape.…Moving mesh, press Play and we have a wonderful chain dynamic simulation.…So far, so good.…And the question is, this is a relatively modest object.…
It has, not a huge number of polygons.…And, yeah.…What happens if this object was a very high resolution, rusty and bumpy, chain?…
This course was created by Thanassis Pozantzis. We're honored to host this training in our library.
- Making objects fall with gravity
- Creating dynamic hierarchies
- Controlling the collision shape
- Adjusting properties like Bounce and Density
- Adding keyframed elements to a simulation
- Adjusting the dynamic simulation
Skill Level Intermediate
1. Creating a First Dynamic Simulation
2. Creating Complex Dynamic Objects
3. Physical Properties
4. Adding Keyframed Elements to Your Simulation
5. Fine-Tuning the Dynamic Simulation
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