Join Thanassis Pozantzis for an in-depth discussion in this video Reacting to another object, part of Dynamics in CINEMA 4D.
…It has always puzzled me what exactly do they do the centers of the doughnuts?…But anyway, this is totally irrelevant I would like to show you something…which is relevant to doughnuts but not with the centers of the doughnuts.…Anyway, I'll create a Taurus, and raise it on the z axes, excellent.…Then I'm going to use a cloner to create a few copies…at an angle.…And if anyone guessed, chain, then you…don't win anything, yeah, but it's a chain.…
I'll create a floor, select both objects, add Rigid Body tags.…And let's test this.…Number one, this is a solid object, I don't want that.…Select the cloner rigid body, and change the inherit tag…to apply that to children, and individual elements to all.…Press Play and then we have the explosion…because, as usual, I didn't change the shape.…Moving mesh, press Play and we have a wonderful chain dynamic simulation.…So far, so good.…And the question is, this is a relatively modest object.…
It has, not a huge number of polygons.…And, yeah.…What happens if this object was a very high resolution, rusty and bumpy, chain?…
This course was created by Thanassis Pozantzis. We're honored to host this training in our library.
- Making objects fall with gravity
- Creating dynamic hierarchies
- Controlling the collision shape
- Adjusting properties like Bounce and Density
- Adding keyframed elements to a simulation
- Adjusting the dynamic simulation
Skill Level Intermediate
1. Creating a First Dynamic Simulation
2. Creating Complex Dynamic Objects
3. Physical Properties
4. Adding Keyframed Elements to Your Simulation
5. Fine-Tuning the Dynamic Simulation
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