Join George Maestri for an in-depth discussion in this video Putting on the finishing touches, part of Character Animation: Locomotion.
…At this point, we're pretty much done with the walk.…We just need to do a few more finishing touches.…So let's go ahead and play this.…See we've got pretty much the character animated up through the head.…We still need to animate that.…But we can also do a few more finishing touches.…Now, before I actually animate the head, I actually want to take a look at the spine.…Now, as the character walks, he's going to be shifting weight so one of the things is…that as he starts to go into this cushion position, his spine is going to react.…
So right now we've got the spine like this…but basically the character is falling forward so we want…to rotate the spine forward just a little bit here…and this will give it a little bit more flexibility.…So I'm going to go ahead and just select those spine joints here and on…the cushion position here right around frame five, I'm going to rotate him…forward just a little bit and go ahead and set a key.…So now his spine kind of straightens out as he goes into that, and that's because.…
- Animating the lower and upper body, arms, and legs
- Adding weight
- Adjusting timing and gait
- Starting and stopping walks
- Adding personality
- Animating runs and skips
Skill Level Intermediate
Animation Foundations: Fundamentalswith George Maestri42m 28s Beginner
1. Animating Walk Cycles
2. Refining Walks
3. Animating Runs
4. Animating a Fast Run
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