- In this movie, we're going to look at the differences…between applying 2D textures as a projection…or through UV space.…So what we have here is we have a sphere that's been…made editable by pressing C on the keyboard,…and I have a material with a UV checkerboard…in the color channel.…So what we're going to do is we're going to drag this…material and we're going to drop it right on top…of our sphere.…Now by default, you'll notice that the projection…is set to UVW mapping, right?…So what that's doing is it's reading the inherent…UV space of the sphere.…
So what does that mean?…Well, if we change this to the UV edit mode,…you can see, if I just turn off layers here so you can…kind of see what's going on, you can kind of see…that this sphere has been…unwrapped essentially, right?…So it's been cut here at the top and spread out.…Actually, just to make this a little bit easier,…I'm just going to make a new layer,…and this is just like a Photoshop layer.…But I'm just going to make a new layer and put it…on the bottom here so you can see…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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