…We will now use a Surface Deformer to project…our spline points onto the surface our eye model.…You could do this by hand, but this is a…neat little example of an abstract use for a Deformer.…So, what we're going to do is, create a…Surface Deformer, and we're going to create a Null.…Now what we'll do is we'll select both the surface…and the spline deformer and drop them into the null.…This way the surface deformer knows that its going to be affecting the spline.…Now you can see no changes have happened yet, so lets make our eye visible.…
And, our spline is still sitting where it should be.…That's because the surface derformer doesn't know…what surface it needs to project on.…So in the object manager, you can see that…we've got a surface plug in for our eye object.…So let's just grab that eye and drop it in.…And now again we can see no changes have happened…but that's because we need to change the projection type.…We're going to change the projection type to UV and now you can see that we're…getting a really strange result that's because…
Author
Released
1/3/2014- Setting up templates in the viewport
- Creating the proxy model
- Modeling facial features with NURBs patches
- Stitching the elements together
- Creating the torso
- Extruding the arms, legs, hands, and feet
- Setting up the UVs
- Mirroring polygons and UVs
Skill Level Intermediate
Duration
Views
Related Courses
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Designing a Promo with Cinema 4D
with Rob Garrott7h 2m Intermediate
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Introduction
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Welcome28s
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1. Setting Up CINEMA 4D for Modeling
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Creating the proxy model10m 49s
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2. Modeling the Eye Using NURBS Lofts
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Refining the eye model4m 48s
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3. Modeling the Ear Using NURBS Sweeps
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Filling in the ear3m 39s
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Adding loops7m 47s
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Shaping the ear4m 12s
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4. Modeling the Nose Using NURBS Lofts
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Creating the nose loft2m 35s
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5. Modeling the Mouth Using NURBS Lofts
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Creating the mouth6m 54s
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6. Stitching the Elements Together
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Creating the neck5m 58s
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7. Creating the Torso
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Refining the torso12m 14s
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8. Creating the Arms and Hands
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Extruding the arm11m 49s
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Extruding the palm6m 22s
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Extruding the fingers6m 50s
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9. Creating the Legs and Feet
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Extruding the upper legs8m 11s
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Shaping the lower legs7m 13s
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Creating the foot5m 47s
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10. Completing the Character
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Cleaning up the character7m 33s
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Conclusion
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Next steps27s
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Video: Projecting the spline onto the eye