In this video, Andy walks you through the stages of the project. Cover five key areas essential for learning any 3D application—modeling, cameras, materials, lighting, and rendering.
- [Instructor] We're going to create a simple animation based on this logo for kinetECO. And we'll cover some key techniques to get you started in Cinema4D. So you've got this logo here, and we've got some brand colors as well. And this will help us out when we come to create materials for this logo. So at this stage, we could start to think about getting some ideas down, and thinking about how elements are going to move.
I can see maybe that these little bits here should grow out. And we'd have all happening sequentially. So we want to think about how we can animate that growth. And then we wanted to sort of stagger the key frames as well so that we've got this kind of wave happening. So with the actual words, I don't think we need to do too much with it, but we do want to kind of give it a 3D representation.
So we can think about if we just turn to a sketch layer that I've got here, how these words could be given depth and dimension. And we can certainly extrude them, rotate them, have them move. And this suggests that they would fade in as well. So we got to figure out how we'd fade them in. And yeah, so there's a lot to get going on, really. But it's not difficult. It's perfectly within your capability, and I'm going to guide you through every step of the way.
So we'll work through this project in stages. We'll begin by bringing the artwork from Illustrator into Cinema4D. Then we'll model it, giving it that depth that we're looking for. We're going to add animation, of course. And we're thinking about how we can do this in a simple way using the new MoGraph fields. And of course we'll add lighting materials, cameras, that sort of thing. And by the end of it, you'll have a finished render that you can share with the world.
- Modeling and animating a logo
- Revealing objects with sweeps
- Working with cameras and lights
- Creating and applying materials