From the course: Learning Cinema 4D S22
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Procedurally model a banana - CINEMA 4D Tutorial
From the course: Learning Cinema 4D S22
Procedurally model a banana
- [Instructor] We're going to expand our modeling knowledge with an exercise designed to get you thinking in steps, we will model a banana procedurally using a parametric primitive cylinder and deformers. That's great. The cylinder will come over to our perimeters menu and we'll add it to the scene. I'm going to come over to the object properties and make some changes and to reduce the radius and increase the height. For the rotation segments, I want to reduce this by half I'm making the cylinder low resolution on purpose and by low resolution, I mean a low polygon count, but I want to increase the height segments because this cylinder is going to be bent later. So we'll put in 10 and that should give us what we need. By working with the least amount of polygons possible, we keep the modeling operations light and manageable. This will also work to our advantage when we UV unwrap the banana. More on that in a later movie,…
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Contents
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Chapter overview30s
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Create parametric objects3m 33s
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Change object attributes6m 59s
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Deformers overview3m 53s
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Modify objects with deformers5m 31s
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Working with generators2m 39s
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Use generators to modify objects4m 8s
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Procedurally model a banana4m 47s
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Complete the banana model5m 27s
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Arrange objects to compose the frame10m 3s
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Use composition helpers3m 32s
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How lights work in 3D5m 38s
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Light the scene6m 46s
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Create and apply simple materials6m 25s
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Create shiny and refractive materials6m 39s
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Apply materials to selections4m 13s
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Material projections and UV mapping5m 49s
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UV unwrap the banana5m 1s
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Create materials with textures4m 49s
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Make finishing touches and render a still6m 36s
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