…So, here we are in Nuke, and all that I've done so far is imported the footage, so…I could cache it up and show you a real time preview of the shot playing back.…So,…you can see, it's hand held.…There's definitely some shake going on.…Not a lot of motion blur, we're not moving that fast.…But we'll definitely have some issues in terms of the…hand held shakiness, make sure you want to get a good track.…Let's also look at, let's go full frame here, zoom in.…We have the trees over here that we would normally roto out.…
In this case they're not moving that much.…So, we'll try and keep them in and see what kind of result we get.…And if we have to, we'll roto those out later.…We definitely want to get rid of all the information in the sky.…Those clouds are so far away, that if our trackers latch on to some of…those, which they will, it will give our track a false sense of scale and size.…We have reflections on the water, that we'll have to deal with.…So, we can draw a roto shape around here.…Get rid of that.…We may want to get rid of this person walking across the bridge here maybe.…
Author
Released
7/25/2014- Collecting reference materials
- Planning and blocking out the shot
- Analyzing and tracking the footage
- Solving the tracked shot and setting up the environment
- Creating and adjusting the cloth simulation
- Texturing the flag
- Rendering passes from 3D
- Color grading and adding grain
Skill Level Intermediate
Duration
Views
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VFX Techniques: Tracking Objects onto a Face
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Introduction
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Welcome57s
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1. Planning the Shot
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Creating a mock-up6m 26s
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2. Reviewing and Tracking the Footage
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Tracking the shot4m 43s
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3. Creating the Flag
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Setting up the simulation3m 37s
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Building a collider object6m 24s
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4. Shading, Lighting, and Rendering
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Texturing the flag5m 4s
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Adjusting the texture4m 12s
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Setting up render passes3m 20s
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5. Compositing
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Conclusion
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Next steps59s
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Video: Preparing the shot for 3D motion tracking