From the course: Cinema 4D Essential Training: 6 HyperNURB Modeling and Sculpting

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Preparing objects for rendering

Preparing objects for rendering - CINEMA 4D Tutorial

From the course: Cinema 4D Essential Training: 6 HyperNURB Modeling and Sculpting

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Preparing objects for rendering

Once your model is all sculpted, and you're happy with the result, the very last thing you should do is prepare the geometry for rendering. Now, if you're working in a workflow where you have to produce results that are low polygon based, or you need to have an image map as a result, then you're going to do something called baking. Now, I'm not going to cover that in this course. For my workflow, I need to have the geometry, and I want to focus on what the result of the sculpting layers is. Let's switch our Layout back to the Standard Layout. If you're already there, you can stay in that Layout. The result of all the sculpting layers is stored in the sculpting tag. If I select that tag, and delete it, my object goes right back to where it was before the sculpting layers were even done. Let's undo that, and when I undo, it's going to take a moment to put the tag back on. There are two ways I can handle this sculpting layer. I could put the texture right on this object. For example, I…

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