Join Rob Garrott for an in-depth discussion in this video Preparing objects for rendering, part of CINEMA 4D Essentials 6: HyperNURB Modeling and Sculpting.
Once your model is all sculpted, and you're happy with the result, the very last thing …you should do is prepare the geometry for rendering. …Now, if you're working in a workflow where you have to produce results that are low polygon …based, or you need to have an image map as a result, then you're going to do something called baking. …Now, I'm not going to cover that in this course. …For my workflow, I need to have the geometry, and I want to focus on what the result of …the sculpting layers is. …Let's switch our Layout back to the Standard Layout. …If you're already there, you can stay in that Layout.…
The result of all the sculpting layers is stored in the sculpting tag. …If I select that tag, and delete it, my object goes right back to where it was before the …sculpting layers were even done. …Let's undo that, and when I undo, it's going to take a moment to put the tag back on. …There are two ways I can handle this sculpting layer. …I could put the texture right on this object. …For example, I could make a new material, and apply that material right to the merged object. …
- What are HyperNURBS?
- Setting up reference shapes
- Creating a shape with the polygonal modeling tools
- Connecting shapes and bridging gaps
- Refining shapes with knife cuts
- Moving points
- Working with sculpting layers
- Preparing objects for render