From the course: Cinema 4D Essential Training: 6 HyperNURB Modeling and Sculpting
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Preparing to model: Setting up reference shapes - CINEMA 4D Tutorial
From the course: Cinema 4D Essential Training: 6 HyperNURB Modeling and Sculpting
Preparing to model: Setting up reference shapes
Normally, when I'm making a HyperNURB model, I'm working from a reference sketch that I've created, or someone has provided for me, or some other type of image that I'm using to model an object from. Because we're going to be modeling type in this example, I'm working with some paths that I have created in Illustrator. So I created this simple type logo using a font. I've made the font outlines, and I'm going to be importing it into CINEMA 4D. So I've saved this out as an Illustrator 8 file; that's what that 8 at the end of it means. So let's move over to CINEMA 4D, and import these paths. So I'm going to go into the File menu in the Object Manager, and go to Merge Objects, and let's navigate to the Desktop, to the Exercise Files, and go to the hyper-nurb modeling, and select RG-8, and hit Open. In the Illustrator Import dialog box that comes up, I'll leave all the defaults on, and hit OK. And my type is way down here; that's because of the Illustrator ruler, and there's an issue with…
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Contents
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What is HyperNURB modeling?7m 31s
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Preparing to model: Setting up reference shapes4m 21s
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Creating a loose shape with polygon modeling tools11m 14s
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Connecting shapes and bridging gaps6m 37s
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Refining the shape with knife cuts7m 21s
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Cleaning up the lines by moving points6m 33s
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