Join Rob Garrott for an in-depth discussion in this video Preparing to model: Setting up reference shapes, part of CINEMA 4D Essentials 6: HyperNURB Modeling and Sculpting.
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Normally, when I'm making a HyperNURB model, I'm working from a reference sketch that I've …created, or someone has provided for me, or some other type of image that I'm using to …model an object from. …Because we're going to be modeling type in this example, I'm working with some paths …that I have created in Illustrator. …So I created this simple type logo using a font. …I've made the font outlines, and I'm going to be importing it into CINEMA 4D. …So I've saved this out as an Illustrator 8 file; that's what that 8 at the end of it means. …So let's move over to CINEMA 4D, and import these paths.…
So I'm going to go into the File menu in the Object Manager, and go to Merge Objects, and …let's navigate to the Desktop, to the Exercise Files, and go to the hyper-nurb modeling, and …select RG-8, and hit Open. …In the Illustrator Import dialog box that comes up, I'll leave all the defaults on, and hit OK. …And my type is way down here; that's because of the Illustrator ruler, and there's an issue …
- What are HyperNURBS?
- Setting up reference shapes
- Creating a shape with the polygonal modeling tools
- Connecting shapes and bridging gaps
- Refining shapes with knife cuts
- Moving points
- Working with sculpting layers
- Preparing objects for render