From the course: Cinema 4D Essential Training: 6 HyperNURB Modeling and Sculpting

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Preparing geometry and subdividing objects

Preparing geometry and subdividing objects - CINEMA 4D Tutorial

From the course: Cinema 4D Essential Training: 6 HyperNURB Modeling and Sculpting

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Preparing geometry and subdividing objects

The first step in your sculpting process should be to prepare the geometry that you're going to use as your sculpting base. Now, if you're just starting from a sphere, then that's just going to be making a cube editable, and subdividing it. But if you're going to be sculpting on an object, like we are in this movie, then you have to do a few things with the geometry. The needs of the sculpting engine are a bit different than the needs of the HyperNURB engine, and so we have to do some things to this existing type example in order to make it work. So the first thing we need to do is get rid of the HyperNURB object. We don't need that anymore. So let's take that out of the hierarchy, and then delete the HyperNURB. And then we need to go into a Point mode, and take a look at how the geometry is made. If we zoom in on that, you can see that in our original type example, I had created this ridge around the center of the type that gives us that hard cut. This tight grouping of polygons…

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