- In this movie we're going to break down…the components of a polygonal model,…or a polygonal object.…So first, let's just jump right in and grab a cube.…If we click on the blue icon for the cube,…let's just click it one time,…and now it'll place a cube at world zero, zero, zero.…So what that means is the center of this cube…is at zero centimeters on the X, Y, up and down,…and Z axis.…I think it's important to be aware all the time…of where your objects are…and to try and get into the habit of working…with everything at world zero, number one.…
Number two, I'm going to say this a hundred times…over this course and I hope it sinks in,…try and get in the habit of modeling…everything you do to scale.…Now what I mean is be aware of how large…your objects are, especially if you're working…with other objects in the scene.…Now the default cube Cinema 4D creates…is 200 centimeters.…That's in all directions.…Now an average adult at six feet…that's about 180 centimeters.…
So picture, let's just grab a Figure here,…now the default figure is 600 centimeters.…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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