Join Donovan Keith for an in-depth discussion in this video Placing decals on objects with the Fit to Region and Fit to Image commands, part of Cinema 4D: Creating Materials.
In this video, we'll go over how to place decals on the surfaces of your objects…with a minimum of distortion. To start, you're going to need an object,…as well as a texture that's got an alpha channel.…In this case, I've loaded in my KinetEco logo, and also loaded in that same image…into the Alpha channel. Now I've cropped the image to be square or…as close to square as I can manage to make my life a little bit easier in the future.…Now that's not mandatory but it will save you some time and effort.…Lets start by applying this label material to our detergent bottle.…
And just give it a quick render and see what we come up with.…Well the texture certainly is on the surface of our object.…It looks nothing like the image file. And I don't think our client would be…particularly happy to see this. So let's use a different command.…Start by going into your front view so that we're looking at our object dead on.…Next, select your texture tag. And go to Tags > Fit To Region.…This is going to allow us to drag out a box by clicking and dragging from the…
- Applying materials to objects, NURBs caps, and polygon selections
- Creating glass using transparency and refraction
- Building colorful backgrounds
- Creating plastic, metal, and concrete
- Mapping an image to a video screen
- Adjusting material placement
- Creating layered materials with photographs and the Filter shader
Skill Level Intermediate
1. Understanding Materials
2. Creating Simple Materials
3. Working with Shaders
4. Working with Textures
5. Applying Materials with Texture Projections
6. Creating Layered Materials
Next steps1m 7s
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