Join George Maestri for an in-depth discussion in this video Overview of a fast run, part of Character Animation: Locomotion.
…Now let's move on to a more stylized run, which I'm calling a fast run.…Now when I play it you'll see why I'm calling…it that, and that's because run is actually happens pretty quickly.…It happens over basically half the time that the previous run is.…We're doing this is 12 frames for two steps, or six frames per step.…In fact, if you want, I can play this at half…speed so you can see it in a little bit more detail.…So you can see this has very strong poses.…
And this run actually is just three basic poses.…So let's go through that.…So I'm going to start out with the first pose here, and this pose is basically…the landing pose, where the character is about to land on the ground.…So we have a very strong line of action along this forward leg.…And he's about to strike the ground with his foot.…Now with this run I'm trying to get very strong…line of action throughout the run because it is so fast.…
You want to be able to see it.…So I'm getting, again, a very strong line of action…here, through the arms, and the rest of the body.…
- Animating the lower and upper body, arms, and legs
- Adding weight
- Adjusting timing and gait
- Starting and stopping walks
- Adding personality
- Animating runs and skips
Skill Level Intermediate
Animation Foundations: Fundamentalswith George Maestri42m 28s Beginner
1. Animating Walk Cycles
2. Refining Walks
3. Animating Runs
4. Animating a Fast Run
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