Join George Maestri for an in-depth discussion in this video Overlap and follow-through in the arms, part of Character Animation: Locomotion.
…At this point we have the lower body and the spine animating.…So let's take a quick look at that.…And you can see we've got some nice motion to the hips and the spine.…And the next step is to animate the arms because his arms look kind of dead.…So when we animate the arms, you have to remember…that they're going to act a little bit like pendulums.…They're going to oppose the motion of the legs.…So when the left leg is forward, the left arm will be back and…vice versa so when this left leg is back, the left arm will be forward.…
And this pendulum motion will also have a lot of overlap and follow through.…So we're going to be animating some of that into the arm as well.…Now we need to start with some initial poses so let's go…ahead to the extreme positions here, let's go to the extended position.…F frames, one, 17, and also at the end at frame 33.…So I'm going to start off with my initial pose, and let's…take a look at how this arm needs to be moving.…Now we have to remember this is a cycle.…
So, when we set up this first key, we need to keep in mind, how the arm is moving.…
- Animating the lower and upper body, arms, and legs
- Adding weight
- Adjusting timing and gait
- Starting and stopping walks
- Adding personality
- Animating runs and skips
Skill Level Intermediate
Flash Professional CS5: Character Animationwith Dermot O' Connor9h 19m Intermediate
1. Animating Walk Cycles
2. Refining Walks
3. Animating Runs
4. Animating a Fast Run
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