- In this movie, we're going to take a look…at a couple of the other features that…we have yet to discuss in the new release of Cinema 4D R17.…Now I picked four or five of my favorite new options,…and I'm going to pack them all into one scene here for you.…So the first thing that I want to talk about…is what exactly are we looking at?…So I've built a tile floor that I kind of added…some randomness to it, and I did that using MoGraph,…but then I collapsed it all down…and just baked it all down to the geometry.…
So if we open up Tile Floor Null,…you'll see a whole bunch of cubes going on inside of this.…There could be a million reasons that we decided…to do this, maybe with the cloners you decided…that you needed a bit more art directable,…so you wanted to bake everything down.…This way you have access to the individual pieces…and move them around, and yes, we can do that…with MoGraph selections and all that kind of stuff…but sometimes this is a little easier.…Maybe you wanted to do it that way.…Maybe you wanted to do it because…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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