Object subcategories: Explaining object types


show more Object subcategories: Explaining object types provides you with in-depth training on 3D + Animation. Taught by Rob Garrott as part of the CINEMA 4D Essentials 1: Interface, Objects, and Hierarchies show less
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Object subcategories: Explaining object types

CINEMA 4D has two broad categories of objects: passive and active. Within those categories are a whole bunch of subcategories that really make up the body of objects that you're going to be using on a regular basis inside of CINEMA 4D. First up is the most important object, which I think is the null object. And I'll click and hold on the Primitive Objects, and you can see there's the null right up there at the top. And when I add that to the scene, a null object is simply a location in space, an axis point, and there's no geometry associated with it at all.

It's just an empty axis, and that really is the most powerful thing in the application because it can be used for a whole bunch of different purposes, as you'll see throughout the course. Next up are the primitive icons, and if I click and hold on the cube, you can see all these other light-blue icons here. The Primitive Objects are all light blue, and Primitive Objects are also known as parametric ...

Object subcategories: Explaining object types
Video duration: 9m 48s 1h 22m Beginner

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Object subcategories: Explaining object types provides you with in-depth training on 3D + Animation. Taught by Rob Garrott as part of the CINEMA 4D Essentials 1: Interface, Objects, and Hierarchies

Subjects:
3D + Animation Video
Software:
CINEMA 4D
Author:
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