Join Andy Needham for an in-depth discussion in this video New features highlights, part of Cinema 4D R20 Essential Training: VFX.
- [Instructor] When you first open Cinema 4D Release 20, you'll notice that the interface looks slightly different and that's because there is a new preference that highlights the new features in this release. So it's very useful having this so it draws your eye to the new features that are highlighted in yellow. And it encourages you to come up to different parts at the interface and just kind of go into each menu just to see which areas are new. Like the volume section, that's a completely new section in itself. So let's just come over to the primitives menu here and you can see there's been some changes to the sphere, pyramid, and platonic. If we just slide this over we'll create a pyramid. Let's click onto it and you'll see that the stronger yellow color has faded out. Now, if I click that further four more times, the highlight has gone away. So we can control this in the preferences. If we come over to edit here and choose preferences or command e. Let's slide this over. So in the interface section, which you're in, come over to here where it says highlight features. You can twirl down this little arrow and what we can do is we can reset the highlights. And you'll see that that comes back now. We can turn off fading. So if we just click this many, many more times, it's not going to fade away. Turn that back on. And I can reset those highlights once again. And you see that we've got this little drop down list here and we can choose an earlier version of Cinema 4D. So highlighting was actually introduced in R18 and we can choose either the R19 features or the R18 new features or even just load in a custom file. And we can even turn it off entirely. So I'm going to turn it off and keep this feature off for the remainder of this course. But just know that you can come back into preferences and toggle this feature whenever you'd like.
Author
Released
5/28/2019- What are VFX?
- Automatic and manual 2D tracking
- Solving the 3D camera
- Calibrating a camera
- Scene reconstruction
- Object tracking
- Animating geometry
- Animating cameras
- Creating and applying materials
- Lighting
- Working with Projection Man
- Creating fractures
- Making fractures move
- Rendering using takes and tokens
- Compositing multipass renders
Skill Level Intermediate
Duration
Views
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Introduction
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Before you begin this course1m 18s
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New features highlights2m 3s
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1. What Are VFX?
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Overview of VFX1m 12s
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Examples of work1m 30s
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2. Get Started with Motion Tracking in C4D
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What is motion tracking?2m 30s
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Automatic 2D tracking4m 9s
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Manual 2D tracking9m 28s
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3. Motion Tracker: Solve and Calibrate
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Refine tracking data7m 13s
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Solve the 3D camera2m 32s
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Calibrate a camera3m 6s
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Solve with lens data3m 34s
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4. Motion Tracker: Additional Workflows
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Scene reconstruction6m 21s
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Object tracking7m 45s
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5. Geometry, Cameras, and Animation
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Import OBJ and MTL files3m 13s
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Animate geometry5m 13s
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6. Materials and Lighting
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Introduction to materials4m 59s
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Work with lights and shadows5m 56s
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Lighting with Sky objects3m 58s
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7. Work with Projection Man
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What is Projection Man?4m 31s
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Baking textures2m 43s
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8. Destruction Techniques with Voronoi Fracture
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Work with Voronoi Fracture7m 24s
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Recursive fractures1m 51s
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Detail and texture fractures5m 54s
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9. Takes, Tokens, and Rendering
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Prepare takes3m 38s
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Render previews with tokens4m 52s
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Set up multipass renders4m 45s
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What is VFX compositing?1m 32s
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Composite multipass renders2m 57s
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10. Challenge
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Challenge overview1m 51s
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Solution to challenge10m 52s
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Conclusion
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Next steps52s
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Video: New features highlights