Join Andy Needham for an in-depth discussion in this video New features highlights, part of Cinema 4D R20 Essential Training: VFX.
- [Instructor] When you first open Cinema 4D Release 20, you'll notice that the interface looks slightly different and that's because there is a new preference that highlights the new features in this release. So it's very useful having this so it draws your eye to the new features that are highlighted in yellow. And it encourages you to come up to different parts at the interface and just kind of go into each menu just to see which areas are new. Like the volume section, that's a completely new section in itself. So let's just come over to the primitives menu here and you can see there's been some changes to the sphere, pyramid, and platonic. If we just slide this over we'll create a pyramid. Let's click onto it and you'll see that the stronger yellow color has faded out. Now, if I click that further four more times, the highlight has gone away. So we can control this in the preferences. If we come over to edit here and choose preferences or command e. Let's slide this over. So in the interface section, which you're in, come over to here where it says highlight features. You can twirl down this little arrow and what we can do is we can reset the highlights. And you'll see that that comes back now. We can turn off fading. So if we just click this many, many more times, it's not going to fade away. Turn that back on. And I can reset those highlights once again. And you see that we've got this little drop down list here and we can choose an earlier version of Cinema 4D. So highlighting was actually introduced in R18 and we can choose either the R19 features or the R18 new features or even just load in a custom file. And we can even turn it off entirely. So I'm going to turn it off and keep this feature off for the remainder of this course. But just know that you can come back into preferences and toggle this feature whenever you'd like.
- What are VFX?
- Automatic and manual 2D tracking
- Solving the 3D camera
- Calibrating a camera
- Scene reconstruction
- Object tracking
- Animating geometry
- Animating cameras
- Creating and applying materials
- Working with Projection Man
- Creating fractures
- Making fractures move
- Rendering using takes and tokens
- Compositing multipass renders
Skill Level Intermediate
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Cinema 4D R20 Essential Training: Motion Graphicswith Andy Needham4h 59m Intermediate
1. What Are VFX?
2. Get Started with Motion Tracking in C4D
3. Motion Tracker: Solve and Calibrate
4. Motion Tracker: Additional Workflows
5. Geometry, Cameras, and Animation
6. Materials and Lighting
7. Work with Projection Man
8. Destruction Techniques with Voronoi Fracture
9. Takes, Tokens, and Rendering
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