Cinema 4D R19 introduces a new way of becoming familiar with what is new by highlighting new features. In this video learn how this preference works and how you can disable it.
- [Instructor] When you first open Cinema 4D Release 19, you'll notice that the interface looks slightly different. That's because there's a new preference that highlights the new features. This can be very useful for getting to know what is new. You can see the new features highlighted in yellow. And as you explore these new features and click onto something, the way it works is by gradually fading out the highlight as you click on each area. So if I come over to the lights menu here, and I'll just click up here to rip this off and then I can just float it in the interface.
You can see that the physical light is a new object, and is highlighted yellow. If I click it once, it's added to the scene and the highlight fades out. Clicking it a further four times, will mean that the highlight disappears completely. So we can control this in the preferences. Come over to the edit menu and choose preferences. In the interface section, you can see that we have highlight features and if I use this little arrow to drop down, I can turn off fading which means that even if we click these lights several times they're not going to fade away.
Turn that back on and you can see that it's faded out. I can also reset the highlights and I'd have to click this a further five times to get the lights to fade out again. If I use the little drop down menu here, I can choose to highlight new features from previous versions of Cinema 4D or turn it off completely. So I'm going to turn it off and leave it off for the remainder of this course, but just know you can come back into preferences and toggle this feature whenever you like.
Here, learn key foundational concepts, such as spline modeling, lighting, and materials, which are crucial to understanding exactly how this 3D application functions. Instructor Andy Needham covers practical techniques for extruding shapes; working with MoGraph tools such as Cloners and Effectors; and adding lighting and camera views for fully realized 3D motion graphics. Plus, find out how to integrate assets from Adobe Illustrator, composite multipass renders with the After Effects and C4D workflow, and use the Takes System to try different materials and settings and export your projects in the exact sizes and resolutions you need.
- Setting up scenes
- Modeling with splines
- Using Illustrator files in C4D
- Extruding depth and detail
- Animating in the Timeline
- Creating clones
- Using Effectors
- Lighting motion graphics
- Applying materials
- Creating animated materials
- Compositing multipass renders in After Effects
- Rendering motion graphics in C4D
Skill Level Beginner
Learning Bodypaint in Cinema 4Dwith Thanassis Pozantzis4h 43m Intermediate
Mograph Techniques: Spline Dynamics with Cinema 4Dwith EJ Hassenfratz1h 13m Intermediate
X-Particles 3 for Cinema 4D Essential Trainingwith Andy Needham3h 17m Intermediate
1. What Are Motion Graphics?
2. Setting Up a Project for Motion Graphics
3. Working with Splines
4. Working with the Timeline
5. The Power of MoGraph
6. Lighting for Motion Graphics
7. Materials for Motion Graphics
8. Rendering and Compositing for Motion Graphics
Next steps1m 39s
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