CINEMA 4D Release 19 introduces a new way of becoming familiar with what is new by highlighting new features. In this video, learn how this preference works and how you can disable it.
- [Narrator] When you first open Cinema 4D, Release 19, you'll notice that the interface looks slightly different. That's because there's a new preference that highlights the new features. And this can be very useful for getting to know what is new. You can see the new features highlighted in yellow. And as you explore these new features and click onto something, the way it works is by gradually fading out the highlights as you click on each area. So if I come over to the lights menu here, and I'll just click up here to rip this off, and then I can just float it in the interface.
You can see that the physical light is a new object. And it's highlighted yellow. If I click it once, it's added to the scene, and the highlight fades out. Clicking it a further four times will mean that the highlight disappears completely. So we can control this in the preferences. Come over to the edit menu and choose preferences. In the interface section, you can see that we have highlight features, and if I use this little arrow to drop down, I can turn off fading, which means that even if we click these lights several times, it's not going to fade away.
Turn that back on, and you can see that it's faded out. I can also re-set the highlights, and I'd have to click this a further five times to get the lights to fade out again. If I use the little drop-down menu here, I can choose to highlight new features from previous versions of Cinema 4D, or turn it off completely. So I'm going to turn it off, and leave it off, for the remainder of this course. But just know you can come back into preferences and toggle this feature, whenever you like.
- Working with ProRender
- Improved viewport reflections
- Working with DOF in the viewport
- Voronoi Fracture
- New modifier keys for creating objects
- Improvements to the Motion Tracker object
- Working with Scene Reconstruction
- Using the Spherical camera for VR output