- In this movie we're going to look at…creating some custom user data,…or custom animation controls, and linking…them to a camera rig that we'll build.…So let's get started.…I'm going to go ahead and put a figure here,…just at the center of the world.…180 centimeters for average…six foot person, there we go.…And this will represent our hero object, okay,…and let's say we want to just kind of tumble…around this world and kind of do an…animation where we fly around our…hero object, like that.…
So, what we need to do is we need to, obviously,…first have a camera in the scene, right?…So when you add a camera to a scene,…to look through it we're going to click this…little plus icon here to the right of it.…So now that that's lit up, now we know…that we're looking through that camera,…and if we move it we're actually moving…the position of the camera.…If we click out of that by clicking it again,…now we're just in the Cinema 4D perspective camera,…and we can tumble around, and we can see…the position of the shot camera that…
CINEMA 4D (aka C4D) is a vital tool for anyone considering a career in motion graphics, visual effects, or animation. Whether you're just starting out or migrating to C4D from another program, CINEMA 4D R17 Essential Training has you covered. Craig Whitaker explores some of the new features in R17—the version released in August 2015—and segues into a quick-start chapter that reviews the entire CINEMA 4D workflow in just eight steps. The rest of the course divides CINEMA 4D's core functionality into individual chapters on spline modeling, polygonal modeling, deformers, materials and shaders, lighting, the MoGraph toolbox, animation, and rendering. Craig also shows how to composite your C4D work with live-action footage and other effects in After Effects, using the AEC or CINEWARE workflow. By the end of the course, you should be comfortable working with all of C4D's powerful tools.
- What's new in R17?
- Using the Take System for versioning and compositing
- Navigating the C4D interface
- Modeling splines
- Building 3D models from polygons
- Using deformers to bend, twist, and warp models
- Adding surface detail with materials and shaders
- Working with 3D lighting
- Using the MoGraph tools
- Animating in CINEMA 4D
- Rendering your models and animations
- Compositing C4D models in After Effects
Skill Level Beginner
1. What's Different in R17 vs. R16?
2. Getting Started (Quick Start)
3. Spline Modeling
4. Polygonal Modeling
6. Materials and Shaders
7. Using Lights
8. Using MoGraph
11. Compositing in After Effects
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