From the course: OctaneRender for Cinema 4D Essential Training
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Motion blur
From the course: OctaneRender for Cinema 4D Essential Training
Motion blur
- Like depth of field, motion blur is one of those effects that is usually added in post-production because it's very time consuming to calculate. However, as we've seen in the previous movie, Octane does a great job of calculating depth of field with the right camera parameters enabled and we can adjust some further values to enable motion blur. So the first thing we need to do is tell Octane which objects are in motion. We do that with the Octane object tag. So we select our spinning top, come over to tags, and choose the C4D Octane tags and we'll select the object tag here. Now, in the motion blur tab, we can just set it to transform, which is what it is by default here, then the next thing we need to do is come over to the camera tag, and in the motion blur tab there, we can enable it. Now, to see anything in the live viewer, we need to make sure you have a few things on. Come over to options, and make sure check geometry is enabled and all movable and then interactive motion…
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Contents
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How are Octane lights different from C4D lights?3m 6s
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Light a scene with Octane lights13m 33s
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Mesh lights and sample rates9m 22s
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Work with daylight and environments8m 43s
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How are Octane cameras different from C4D cameras?3m 41s
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Depth of field5m 12s
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Motion blur2m 53s
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Camera post effects9m 8s
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