Join George Maestri for an in-depth discussion in this video Modifying key poses to add personality, part of Character Animation: Locomotion.
…Another way to affect the character of the walk…is to affect the individual poses that comprise the walk.…Probably the most important pose is the passing position.…If you can change the passing position, you…can pretty much change the character of the walk.…So, let's take a look at this generic walk.…I've got this character and it's basic.…It's not that exciting of a walk.…But let's scrub through to the passing position here.…And you can see the character's pretty much straight up and down here.…
But let's go ahead and just affect this pose just a little bit.…Let's go ahead and move the hips a little bit more forward.…So, I'm going to go ahead and basically bring those down and forward.…And when I do that, what's going to happen is we're going to get…the weight of the character is going to be in front of that foot.…So, we need to kind of angle him back to compensate for that.…So, I'm going to go ahead and select those hips and rotate them back just a bit.…Now this gives a much more extreme pose in the…middle and I'm going to balance out his head just a bit.…
- Animating the lower and upper body, arms, and legs
- Adding weight
- Adjusting timing and gait
- Starting and stopping walks
- Adding personality
- Animating runs and skips
Skill Level Intermediate
1. Animating Walk Cycles
2. Refining Walks
3. Animating Runs
4. Animating a Fast Run
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