From the course: Hard Surface Sculpting and Retopologizing in Cinema 4D

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Modeling session

Modeling session - CINEMA 4D Tutorial

From the course: Hard Surface Sculpting and Retopologizing in Cinema 4D

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Modeling session

- Now that we've given a pretty good description of most of the tools that are employed in the sculpting process of our ship, I think It's probably a good idea to provide some practical demonstration of how they're put into effect on the actual modeling. This is a fairly lengthy process. With that said, let's get underway. I've taken this model that we started to create before. I actually made one or two changes to it, because I was having some problems up here in the front. It's still not ideal, but we're going to retopologize the model later. So we will fix some of these mesh issues. So with that said, I'm just going to start here at level one and start applying some modeling. So I'll try to tell you what I'm doing while I'm doing it to some extent. First I'm gonna get rid of these lines, I think. So what I am seeing here, I think at level one, I'm actually fairly happy with where we're at. You can see where I started to put in this kinda two level scoop, which we had in the drawing…

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