From the course: Hard Surface Sculpting and Retopologizing in Cinema 4D
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Modeling session - CINEMA 4D Tutorial
From the course: Hard Surface Sculpting and Retopologizing in Cinema 4D
Modeling session
- Now that we've given a pretty good description of most of the tools that are employed in the sculpting process of our ship, I think It's probably a good idea to provide some practical demonstration of how they're put into effect on the actual modeling. This is a fairly lengthy process. With that said, let's get underway. I've taken this model that we started to create before. I actually made one or two changes to it, because I was having some problems up here in the front. It's still not ideal, but we're going to retopologize the model later. So we will fix some of these mesh issues. So with that said, I'm just going to start here at level one and start applying some modeling. So I'll try to tell you what I'm doing while I'm doing it to some extent. First I'm gonna get rid of these lines, I think. So what I am seeing here, I think at level one, I'm actually fairly happy with where we're at. You can see where I started to put in this kinda two level scoop, which we had in the drawing…
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Contents
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Learning the importance of working low to high5m 14s
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(Locked)
Using Sculpt Symmetry3m 29s
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(Locked)
Exploring form with the Grab brush3m 19s
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(Locked)
Building mass with the Pull and Wax brushes5m 11s
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(Locked)
Checking out the Wax brush2m 48s
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(Locked)
Exploring the Scrape and Fill brushes2m 37s
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(Locked)
Working with the Pinch brush2m 30s
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(Locked)
Using the Flatten brush5m 10s
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(Locked)
Sculpting layers and using Erase4m 19s
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(Locked)
Using masks to create hard surface transitions6m 27s
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(Locked)
Modeling session16m 8s
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