…In this video, we're going to model the liquid that goes inside of our bottle.…The basic process consist of splitting off the interior, putting a cap on top of that…and expanding its size so that it ever so slightly intersects with our bottle.…Looking at my reference image here,…I see that the liquid extends pretty much all the way to the top of my surface.…So what I'm going to do is unhide my bottle and hide my reference imagery for…a second here.…Next I'm going to go to my bottle mesh and…I'm just going to delete this intermediate null object.…
So I'm just going to move my bottle mesh underneath my bottle and…get rid of this cloth surface null object.…Next up,…I want to first ensure that all of the normals in my object are properly aligned.…So I'm going to go into Polygon mode and hit Cmd+A.…And I'm also going to toggle off my subdivision surface by hitting the Q key.…And what I'm looking for is for all of my polygon to sort of orange, because,…that means they're all facing outward and looking at my model,…
Author
Released
8/4/2014Skill Level Intermediate
Duration
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Introduction
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Welcome57s
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1. Modeling the Bottle
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Preparing reference images5m 36s
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Adjusting edge weights2m 30s
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Modeling the liquid4m 29s
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2. Environment and Layout
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Creating a basic studio3m 50s
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Laying out our shot3m 50s
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3. Texturing the Bottle
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4. Lighting
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5. Rendering and Compositing
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Conclusion
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Next steps37s
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Video: Modeling the liquid